Don’t Starve, Klei Entertainment’s dark and whimsical survival horror game, is a game I return to again and again. Even the original base game provided hours of playtime. You play as one of several characters dropped into a randomly generated cartoon hellscape with no supplies and a warning that you look hungry. You gather supplies—rocks, twigs, grass—to build tools that let you break rocks, chop down trees, build fire, and cook food you scavenge. You continue gathering resources from there, dealing with the sometimes friendly, often times deadly local wildlife.